Knowledge Production in Children’s Storytelling: Crakers for Kids

Creating this project was as much a reflective process as it was a creative one. In addition to choosing a story-line, we had discussed stylistic choices, such as semantics, plot, who the writer would be (human, craker, or future craker), etc.

Choosing who the author would be is important because depending on who, there will be certain intentions in the writing style and plot. For example, if the writer was a human, they would probably imbue their writing with lessons and bias. This is similar to how Toby and Snowman don’t actually give the Crakers neutral statements or facts; Toby’s spiritual beliefs and Snowman’s familiarity with mythology heavily influence what they say to the Crakers. (I guess this would be inactive knowledge reproduction/influence?) If the writer were a Craker, they would be concerned with the facts, the history, and would explicitly mention any lessons. We agreed to have the author as a Craker, specifically one from the future. Another reason this is interesting is because over time, mythology tends to change and the differences in our stories from the novel will reflect a the affect of time passing, and also what a Craker’s interpretation events would be like.

Next, we chose a medium. We decided to mostly use collage. We assumed that if the Crakers were to create a book, they would glean the materials around them, instead of drawing. Watching my group members construct their stories was very interesting. They used different materials like tissue paper, stickers, and pop-outs. They also drew very cute pictures. Their parts flow smoothly.

For my part, I literally made collages. I found children’s books in my home, and I cut out things that were relevant to my story, or that I thought I could use. I actually cut them from some biblical story books, and Highlight magazines. Even though I had created a story prior, when making collages, the pieces that you can or cannot find can change your story. For example, I originally wanted Zeb to eat a bear, but I didn’t find enough pictures of bears in the first place. But I had enough snakes, so my original idea changed.

This whole process was very interesting to me because of a story can change depending on the resources that are around. You can’t mention too many things, or obscure things if you don’t have simple definitions (in this case, pictures) to explain it.

My part also has different versions of the characters. For example, Rev the Terror has 3-4 different variations of dog breeds. Explaining the idea of species and breeds to Crakers would be a little difficult, so having the variations identified as “Rev”, or more simply, “dog” is a very Craker-like mental process.

To construct my character, I found a few articles on tricksters in mythology and folklore. I decided to create Zeb as a self-preserving (objectivist) kind of trickster. This means he doesn’t get involved unless it benefits him. In my story, he doesn’t get involved with Rev until he is directly provoked.

I also decided to create the trickster/hero as a snake, and the villain as a dog. Dogs have always been seen in a positive light, and snakes seen as dangerous (which is true for certain snakes, but the whole Adam&Eve expulsion doesn’t help).  We are biologically programmed to not get too chummy with reptiles, but going along with the theme of the novels, I think this biology can change. The snake (and the character) don’t have to be labeled as evil; the dog may be (which makes sense with the wolvogs running around).

Leave a Reply

Your email address will not be published. Required fields are marked *