Technology is undoubtedly an integral part of the world around us, more so with every passing Apple product. Yet despite the massive role it plays in our lives, one area it seems to never fully overshadow is the classroom. Oh sure, we can use technology such as Smart Boards and videos on a projector screen, but when it comes to students having full control over such technology, it is strictly “lids down and phones away” in all levels of education. But what if we began to use the “distraction” of technology, often considered evil in the classroom, for good, even as an enhancer of our educational experience? Such is the case in the schools presented in the New York Times article “Disruptions: Minecraft, an Obsession and an Educational Tool” by Nick Bilton. Teachers across the world, from Switzerland to California, have recently united in a pursuit to use the video game Minecraft to capture the attention of students and teach them a wide range of topics including physics, history, ethical behavior, future planning, problem solving, environmental issues… even an assistance in language learning! History teachers, for example, have used presets of the game (called “mods”) to take their students on a virtual tour of cities such as Rome (shown below).
So why Minecraft? Empirical evidence within the article states that video games in general are already proven to “raise cognitive learning for students by as much as 12 percent and improve hand-eye coordination, problem-solving ability and memory.” But Minecraft takes these skills deeper and incorporates more areas of learning in that it has very few, if any rules. Players use “16-bit” character “skins,” which Bilton simplifies by comparing them to Legos that look something like this:
Though the digital graphics are far from superb, the limitlessness of the game makes this fact irrelevant. You basically plan and produce your own universe, using problem solving to create building tools from the environment around you. In certain modes you can create something as complex as the ancient Roman city pictured above. In other words, Minecraft can be suited to any curriculum, because its objective is to do whatever you want in whatever type of world you choose to create.
Furthermore, this distraction-turned-educational tool can teach younger children how to correctly function and behave in the unavoidable world of the web, specifically social media sites. Minecraft’s multiplayer option allows conversation between students and collaboration in building. One source Bilton quoted, the cofounder of a company that teaches teachers how to use Minecraft with students, said “Kids are getting into middle school and high school and having some ugly experiences on Facebook and other social networks without an understanding of how to interact with people online.” You could say that this lesson has nothing to do with schooling, but isn’t an education’s function to equip us with skills to adapt in the real world? Well, today’s modern earth has now been split into two respective realities: the real world and the virtual world of social media, both with different sets of rules and norms. It is crucial that children learn how to use social media correctly so that it can serve its original beneficial purpose. Additionally, managing social media has become a crucial skill for many professional positions!
What better way for teachers and professors to take a stab at the technology that has hindered them from reaching the minds of their students for so long, than to mold it to their own purposes? This would be defeating the arch nemesis of the teacher, while simultaneously defeating a students’ arch-nemesis of boredom and inability to relate to subject matter presented in the classroom. I always get excited if we watch a movie in class, even if it is one I would not have watched on my own, because of the simple fact that technology is stimulating! Minecraft, differing from a movie in that it is interactive, takes that excitement to another level, as it does the learning experience. Students would be better able to learn and reinforce a concept by putting it into application in Minecraft. It is one thing to read about gravity in a textbook, and another to see it in action. I believe that the latter is what makes the former truly stick in a students mind. The device that once isolated students from their instructors can now bring them together in a mutually satisfying learning experience.
Bilton, Nicholas. “Disruptions: Minecraft, an Obsession and an Educational Tool.” Bits Disruptions Minecraft an Obsession and an Educational Tool Comments. New York Times, 15 Sept. 2013. Web. 18 Sept. 2013.
It’s an interesting topic to consider. Teachers have been in perpetual war with technology in the classroom, and instead of choosing to embrace it, they continue to try to drive it away.
And yet, this article suggests that people try to embrace technology, including video games, as a teaching tool. It definitely seems like an interesting idea, seeing as video games are usually believed to halter attention span, however this incorporated in the classroom could have some very far-reaching effects. Whether good or bad is yet to be determined.
I love Minecraft so your review caught my attention. It’s strange how this addictive game, I am hesitant to say game after reading this, which sucked hours out of my life is being used for something much more beneficial. The complete freedom offered from the game, is perfect for kids to develop certain crucial skills. Hopefully teachers believe in Minecraft as much as I do because it may actually do good.
This post stood out to me because I wanted to learn more about Minecraft. I think allowing Minecraft in a classroom setting is a good idea because it seems like a very informative product. It plays many important roles from teaching students a variety of different subjects to helping them interact with one another. What I found most interesting about Minecraft is that it teaches students how to act on social media sites. As mentioned in the blog, social media sites are getting important even in the professional world.
Minecraft can also serve as a method to grab students’ attention. I agree that technology can stimulate students and prevent boredom. Also, everyone who enjoys video games will definitely enjoy Minecraft.
I definitely agree with what you said about how reading about gravity is one thing whereas seeing it in action is another. I personally am a visual learner and would really appreciate if I could see gravity in action. That’s probably why I was so interested in in-class demonstrations in physics class. Also, demos are probably more appealing to the average student than to listen to a lecture and take notes down. By incorporating a game into the classroom, it could really stimulate students’ interests and make them more motivated to learn.
“But what if we began to use the “distraction” of technology, often considered evil in the classroom, for good, even as an enhancer of our educational experience?” The first thing that came to mind when you said this was a project my school when I was a junior. My school held a fund-raiser and implemented a system where every freshman received I-pads. When I-pads first came out a few kids in school owned one and they always brought it to school. At first the teachers didn’t allow them in class, even to take notes, it was as you said “lids down, Phones away.” Over-time kids petitioned and said they work better while taking noted on their I-pads etc. My school relented. Everyone started getting I-pads and using them during class, and the teachers couldn’t say anything. Then everyone started playing games during class, and it really got out of hand. The teachers didn’t know who was taking notes and who was playing temple run. This really was a bad “distraction.” When the school gave the kids the I-pads everything got even worse. My teacher claimed the students were getting dumber and they were working less in the lower grades.
Although all the bashing I just did for the case of an I-pad, I am a strong believer in technology for learning. If there were a way that kinds could use it without taking advantage like you say for Minecraft I’m all in. They should implement it all over. Sounds fabulous!
I mean I’m all for trying new technologies and trying to learn through a different medium, but I’m not quite sure I buy minecraft for education. Lets be honest, if you give a bunch of middle schoolers minecraft, they are not going to listen to a word you say. Its hard enough for teachers to keep kids off their games during lessons already, you want to try and make the game part of the lesson? Also I have trouble seeing the connection between minecraft and many subjects that kids need to learn. How exactly does minecraft help someone in physics or chemistry or biology? I mean the game is pretty shallow, you just build a city of house or landscape that you enjoy. That’s it.
I have to say that I have never heard of minecraft but this post made me want to learn more about it. I agree with the idea of technological emersion in the classroom, I am a strong proponent of technology in all aspects of life. And while I do see it as important to disconnect sometimes I do not think the classroom is that place. I agree with you and the article in that we would all be better served if we use more technology in the classroom. Whether minecraft be that technology I will leave to the experts to research and decide. I also think part of the attraction of using ones phone during class is that its forbidden, if we take that away from it, it may not be as common. Just my personal opinion though.
I was never a Minecraft addict but always enjoyed playing from time to time, which is why your review caught my attention. I could not agree more with the fact that Minecraft offers a potentially powerful educational tool. I have always thought schools and teachers should find the correct appropriate video game to fuse into the classroom-learning environment. While playing Minecraft, I believed this was a video game that can meet the credentials to be used for education. Students are always captivated by technology as mentioned in your article. Going forward our world will become more and more technological so schools should begin to use as much technology as possible in the classroom to further enhance and excite the student learning process. Minecraft being used in the classroom will help accelerate the process.
After reading your essay, the concept of video games and other technologies has changed for me. I always believed that technologies were considered entertainment and not necessary. But, the article you referred to described a perspective of technology that can be used for learning to improve both book-smart and street-smart, which is very interesting! I am really glad that education is not only interested in improving academic studies, but it is also attempting to train students in dealing with the world and other people!