Chapter 5 in Surrounded by Science was a very interesting chapter about interest, motivation and identity, especially its role in informal science settings. I agree that informal environments are characterized often by people’s interest and motivation to participate in activities that encourage learning about the natural world. People can decide what they learn, when they learn and how they learn. People usually choose to learn things that interest them or that they have an emotional attachment to. Research has even shown that emotions associated with interest are important factors in learning. Emotions can even help determine what is and how long something is remembered. This is most likely because people pay more attention to things that interest them and that interest can determine what is learned.
It was interesting to learn about the two different models in this chapter, Perry’s six-component motivation model, and Renninger’s and Hidi’s interest development model, which were created with the desire to build sustained interest in a particular topic or area that will want people to learn more. Perry’s model descries factors to consider when designing and creating effective museum exhibits. It states consists of curiosity, confidence, control, play and communication. Curiosity allows the visitor to be surprised and intrigued; confidence allows the visitor to feel a sense of competence as they feel they that they can succeed in a particular activity; control allows the visitor to have a sense of self-determination and control; play allows the visitor to have fun and enjoy what they are doing; and communication allows the visitor to engage in meaningful interactions with other people. An example of this model is The Color Connection: Making Colored Lights, which utilized these factors. It used colored lights to show how they overlap to make white light. It sparked curiosity in the visitors because they had to search for the answers; it allowed them to feel confident because they felt that they could succeed at this activity. The switches allowed them to better control and feel like their actions were more goal oriented; the lights allowed them to have fun as they made hand shadows and can change the lights. Also, it promoted social interaction as the visitors taught concepts and ideas to each other; the people can share their experiences, discuss what they observe and coordinate their actions. It was cool to see the factors in this model in practice in a real exhibit.
It was fascinating to learn about Renninger and Hidi’s model as well. This model describes how the environment may provide a spark before any personal motivation develops. It consists of 4 phases: situational interest, maintained situational interest, emerging individual interest, and well-developed individual interest. Situational interest is the interest that comes from an environment that may have personal relevance or capture attention; maintained situational interest is when a participant has had repeated positive experiences that are sustained by the meaningfulness of the tasks; emerging individual interest is an interest that extends beyond the informal learning experience; and well-developed individual interest is demonstrated by the person’s choice to continue a particular activity or reading about a particular topic. These factors are important when designing informal learning experiences for science as they can help deepen and sustain interest.
The chapter also speaks about identity and its importance in learning. Identity includes a person’s sense that he or she can do science and be successful at it. It can also mean a sense of belonging to a community, setting or activity related to science. It is stated that there seems to be a relationship between science-related identity and the kinds of activities people participate in. The way we view ourselves has an impact on what we do and the choices we make. It was interesting to learn about the personal identities that visitors bring: explorers, facilitators, professionals/hobbyists, experience seekers or rechargers. Explorers are curiosity driven and interested in learning more because of a particular experience; facilitators help others to enjoy from an experience and learn from it; professionals tend to feel a connection with the field they are in and may look for specialized programs within that field; experience seekers enjoy new places which may be considered important; and rechargers are looking for contemplative experiences.
I enjoyed learning about how identity and interest can motivate certain behaviors. Also, it is important to note that people learn better when they engage with others, experiment and interact with objects or models. These are important things to consider when designing informal setting experiences so that people can get the most benefits from them.
Chapter 8 stressed the importance of knowing the audience that a certain activity or experience is targeting. It also talks about how the ways science learning differs with age. People’s needs and interests change over time and the way people learn the things that interest them change as well. It is important to note that while this may be true, most people develop knowledge from the days they are born and expand on it as they age. It was fascinating to learn about cohort effects, which are “the attitudes, traits or behaviors that typify a group of people born during a specific period, and they tend to stay with the cohort consistently across the life course.” Cohort effects are connected to the common life experiences that people of particular time periods have. This is demonstrated in the cohort differences that were noticed in people’s experiences with and attitudes toward technology. We live in a world that is so used to using computers, the internet and social networks. It is much easier for younger people to use technology to aid their learning. However, not the same can be said of other people, like the baby boomers and older people, who would probably find it more difficult to use these tools; they may feel uncomfortable using technology, which may hinder their learning because they are not used to this tool.
People learn about their surroundings and develop skills for science learning from the time they are infants up to adulthood. People’s interests may change and this affects the kinds of activities that they will participate in. The things that people are interested in are somewhat influenced by the time in which they were born and by the impact of world events on their lives. As a result of this, educators and creators of programs must keep in mind who they are serving. The needs of one group will be different than the needs and interests of another group; these differences need to be kept in mind when designing meaningful experience that will hopefully lead to richer learning experiences.