Poe, Hitchcock, and a conceptual photographer walk into a bar…

Posted by on Mar 4, 2014 in Laura, Projects | 4 Comments

Just as I struggled with choosing a topic and narrowing it down in the fall, I can’t seem to restrain myself when brainstorming my digital thesis project. The possibilities are limitless! My project wish list goes on and on, but I tried to restrain myself to proposing projects that can be realistically completed within the time frame of the course.

Last semester, I proposed a self-portrait photo series inspired by the works of Cindy Sherman, whose photos I was luckily able to see in person tonight at an art auction. By losing herself in the portraits, Sherman is able to fully take on the identities of other artists, personalities (like the Final Girl in horror films), etc. Choosing subject matter would not be very difficult: both Poe and Hitchcock play with varying degrees of female obsession that I would represent by playing with the objects of their fixations. In the style of Cindy Sherman, I would try my best to recreate the iconic Hitchcockian beauties (maybe including my own rendition of a toothless Berenice and ghastly Ligeia) in a portrait series that would be available online as a digital portfolio. As much as I love this idea, this could be a time consuming project, from finding the right clothing (thank goodness NYC is saturated with thrift shops) to getting the hair and makeup just right; not to mention actually setting up my camera to take the pictures and learning enough Photoshop to clean them up. I usually work with film, but it would be costly to work with right now, though the grittiness of film would work beautifully with this project.

Looking through my recent Tumblr posts, I saw a lot of work from photographers who adopt someone’s style and translate it through their own lens, literally. Though not exactly related to my topic, a photo set from an artist who took their own images and then manipulated them again to create entirely new photographs intrigued me. Another artist that I saw on Juxtapoz’s website does something similar, adding illustrations over her own images to create an additional layer of depth and artistry to their photos. It made me think that I could appropriate film stills and behind the scenes shots from the films and read them through Poe, including additional illustrations over them. In this case, I would print out the images, work on them by hand, and then scan and upload them onto my site.

Another idea was to create a sort of online graphic novel, using Hitchcock’s visuals with Poe’s text, either in plain text or as a voiceover using Vincent Price’s marvelous reading. Since I haven’t been able to find anything like it online to use as a point of reference, I’m not sure how far I can take this idea or even if it’s possible to complete within the next couple months.

Whichever project I end up pursuing, I still want it to speak to Poe and how his themes are traced through Hitchcock. I want this to be a very visual project, obviously, but I don’t want to lose the master of mystery in my quest to produce Hitchcockian visuals.

Sneak Peek of Presentation Workshop

Posted by on Mar 2, 2014 in Jenny, Resources | One Comment

Are you as excited as I am about our presentation workshop on Tuesday? You are?! Well then, here’s the Keynote we’ll be working from!

(and if the answer to the above question is “no,” well then I guess it’s okay for you to wait until Tuesday to see this uber awesome Keynote)

First Encounters with Franco Moretti

Posted by on Feb 27, 2014 in Lindsey, Projects | No Comments

Week 5 - Explaining Moretti

We began week five of this course with a sustained examination of Franco Moretti’s Graphs, Maps, Trees: Abstract Models for a Literary History (Verso, 2007). After each of you went off to try and master a chapter of this work (the resulting board work hastily captured by phone camera, above), you came back and created a sample piece, inspired by your assigned chapter, and based on a literary work you know well.

Mapping Sansa Stark's Travels and Experiences in A Game Of Thrones

Mapping Sansa Stark’s Travels and Experiences in A Game Of Thrones

The results were naturally unique, but in all cases, you managed to collect data from your source text and successfully visualize it.

Graphing Jane's Use of Slave & Abolitionist Language Over The Course of Jane Eyre

Graphing Jane’s Use of Slave & Abolitionist Language Over The Course of Jane Eyre

While this wasn’t a digital project per se, it was inspired by those sets of principles that have guided and/or arisen from Moretti’s own work, and the work of the Stanford Literary Lab.

A Character Tree of Molly Smith Metzle's "Close-Up Space"

A “Close-Up Space” Character/Relationships Tree

And whether or not you choose to use a graph, map, or tree in your digital thesis project, I hope that engaging with Moretti’s spatial approach to literary analysis can be a source of inspiration.

P.S. We’re going to make maps and graphs and trees again later this semester, so keep your copy of the book handy. 🙂

InstaGIS and Tri-State Demographics

Posted by on Feb 25, 2014 in Lindsey, Projects | 5 Comments

For this activity, we used InstaGIS’s Infographics tool to take a snapshot of where each of us lives, as well as of the Macaulay area (and the Upper East Side, which is certainly an interesting point of comparison). As we come back together in the first week of March, we’ll further discuss what these GIS-inspired infographics tell us–as well as what we think might be missing or obscured.

Data Visualization Activity #2: Venn Diagramming the Work of the Software Studies Initiative

Posted by on Feb 18, 2014 in Lindsey, Projects | 3 Comments

Our final in-class activity on February 18th was this Venn diagram exercise–basically, an attempt to cull and visualize data from the data visualization projects of the Software Studies Initiative. (How meta!) After taking a look at the Initiative’s Projects page, we divided up the six categories (Social Media; Art and Design; Film, Video, TV, and Motion Graphics; Video Games and Virtual Worlds; Magazines, Newspapers, Books; Comics), and each member of the class chose two projects to examine–one from each of two assigned categories.

In writing this up, it strikes me that the projects of the Software Studies Initiative are organized on this page not by methodology but by the origin of its source content–this may account for the varying results of this exercise.

In any case, the “data” I asked you to cull wasn’t necessarily objective or even numeric–instead, you performed the kind of judgment-of-relevancy we found in Blatt’s article and chose “keywords.” I suggested that you look at both the topic and the methodology of your chosen projects, and the chosen keywords were quite varied as a result. Once you had your data, I asked you to visualize it using a predetermined tool–the Venn diagram. With two options, LucidChart and Visual.ly, you had options for both organization and presentation–though in hindsight I’d say that the power of LucidChart outweighs the ease of Visual.ly.

Given all of the random constraints on the “research” conducted in this activity, it shouldn’t be surprising to see that there is no consistent pattern in the results. Colby’s comparison of YouTube remixes and changes to the Google logo had very little overlap–after reading and examining her post, I’d suggest that there’s only a tiny, tiny, tiny level of connection between the two projects she examined, largely in the arena of visual creativity, and remixing or refining a single idea. It’s the sort of Venn diagram where the two circles are only slightly touching.

 

Laura’s two source projects both came out of Japanese media culture, which may account for the overlap in her Venn diagram–but one of these projects seems to be more about the experience of play (i.e., the literal experience of playing a video game), and the other seems to be about the results of play (the kind of linguistic play found in “scanlation”). I feel like that got a bit lost in translation in the original Venn diagram–that the keywords chosen ended up being so large that they were difficult to explain visually?

Kerishma found overlap only in the way the results of each project were presented (visualization, that is, the primary goal of the Software Studies Initiative to begin with), and saw them as otherwise being disparate, given that one analyzed a single novel and the other over 1100 feature films. Are these datasets so different? I’m not entirely certain. In any case, the difference in breadth of these sources again skewed the results somewhat, leading to keywords that were perhaps difficult to place in productive relation to one another.

When we revisit this project on the 25th, I want to tackle the following questions:

  1. Did we collect the best data? If not, what data could we collect here instead?
    (One idea would be to investigate the size of the data sets for each project category, for example–or the methodologies across a single category, or the visualization choices made for each project–what variables were introduced to each data set, and why?)
  2. Can we create uniform and objective rules for data collection across categories or projects?
  3. What if we considered overlap not between projects, but between ideas, subjects, or methods? How would the resulting Venn diagrams differ?
  4. If we can determine a meaningful dataset from the projects of the Software Studies Initiative, what would be a better way of visualizing that dataset?

Come to class next week ready to revisit this project–we’re going to try and figure out a way to improve upon our first attempt!

Comparing Visual Projects

Posted by on Feb 18, 2014 in Kerishma, Projects | No Comments

The two projects I compared were “Anna Karenina,” a literature-based project by Lev Manovich, and “filmhistory.viz,” a film-based project. Though the subject matter of each project is different–the first is a computer-generated visualization of the full text of Tolstoy’s Anna Karenina and the latter is a series of charts and graphs mapping the lengths and shot numbers of various films dating as far back as 1900–both rely on the aspect of visualization as their main focus. As opposed to reading Anna Karenina, looking at a full chart; instead of staring at numbers and figures about film, viewing a graph or a chart as a guide.

Screen shot 2014-02-18 at 5.13.46 PM

Japanese Video Games and Comic Books

Posted by on Feb 18, 2014 in Laura, Projects | No Comments

Screen shot 2014-02-18 at 5.17.32 PM

These two projects (entitled “Kingdom Hearts” and “One million manga pages”) each borrow massive amounts of content from a popular Japanese video game as well as a series of Japanese graphic novels, called manga. What they have in common are the way in which they gather, synthesize, and redistribute this widely available content. Divorced from their original source, these images are less translations of cultural phenomena and found objects organized to create interesting patterns and visualizations.

Data Visualization Activity #1: Wordles

Posted by on Feb 18, 2014 in Colby, Kerishma, Laura, Lindsey, Projects | 15 Comments

Visualizing word frequency in each thesis draft netted the following results:

As a second step, we used Wordle to generate data about word frequency in source texts related to each project: