MHC Seminar 1, Professor Casey Henry

Category: STEAM Projects (Page 1 of 2)

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It is clear that the gaming industry is overwhelmingly dedicated to violent male characters, despite the potential of video games to create any world imaginable, and it seems that these games result in a more hostile gaming community.

Phone Conversations Between Artists

When walking into museum, we observe the work of prodigies who have spent their lives dedicated to creating the art showcased. However, sometimes it is necessary to take a step back and see forms of art by those who don’t intend it to showcase their work in that manner. For example, in the MET museum there is an exhibition going on depicting the use of pictures taken by phones, and creating them into a conversation. Because technology has become such an integrated aspect of our contemporary lives, I thought it would be interesting to mimic this exhibition within the classroom.

What inspired me most about the idea of conversations with just our phone camera, is that it portrays the concept that art does not have to be planned or worked on for years before in order to be a masterpiece.

I aimed to show how art does not have to be planned or perfectly created. It can be in the rush of the moment, yet still intend to connect people with different artistic intentions.

 

 

BEST TO READ THIS AFTER VIEWING:

Through the experiences gathered from art throughout New York City, as well as the scenery of China Town , a horizontaly shot
film was made. It became extremely popular in Poland, and even warranted an interview with its director.  Upon being interviewed, the film seems to make less sense that did at the start…

Is this even something worth watching?

“Trouble in Hong Kong is a piece which leaves its viewer feeling mugged.
Much like the time spent in a New York City Art Museum, or a continental
train trip.” – Zealot Lart

It presents a film which is from a fictional director. This director is actually a hack who contradicts himself constantly.

I thank Z M, Bill Haye + friend, Oisin Horner, and my Father

Lily Fremaux’s Final Project: Gentrification Or Rebranding?

This multimedia project aims to highlight how music, film, and photography capture gentrification in New York City and how gentrification continues to change the socio-economic makeup of neighborhoods across the city. Gentrification can be exquisitely highlighted in three particular areas: the Lower East Side, Brooklyn, and Harlem.

Gentrification or Rebranding?

A Personal Perspective

 

As the old residents leave and sleek window panes take their place the rent-stabilized tenants remain. We remain to see what happens when nobody else rent is protected. As we pay 800 a month, the people moving in can somehow pay three thousand.

 

My family dinner, born in 1995, is now replaced with a gelato stand.

 

My childhood pizzeria, born in 1989, is now a Starbucks. As I walked down St. Marks to find my childhood gem no longer in sight, I know that no amount of java or venti lattes can replace the establishment that gave me my first bite of true New York city food before I could even walk.

 

I miss my home. But my home is no longer there. It has been replaced with coffee bars and overpriced scones

 

My parents moved to the East Village in 1980. But I know that one day I must say goodbye, for the rents in my neighborhood do not welcome me to stay but force me to leave and become a part of the gentrification of yet another neighborhood.

 

So is it gentrification? Or is it rebranding?

 

I don’t know. Maybe it’s both. All I do know, is that the East Village I call home cannot be found by taking the L train to 1st avenue, cannot be found by walking around Tompkins Square Park, but can only be found in the memories of those here long enough to remember when The Starbucks on St Mark’s use to be Nino’s Pizzeria.

“The Nude” Female Body Image in NYC Art

Link to app: https://studio.code.org/projects/applab/hIpL8turgFaPDT-C_8uWBgqJ-KDzl1mRV-4haIzxgZo

Link to more mobile-friendly app : https://studio.code.org/projects/applab/teH-upEcvdPguU3oZFNay-iM0oGuSmPI7IJHzQ3WB2M

Throughout history, women’s image  have been defined by social constructs that objectify their body as well as define beauty standards that puts other women below for not having the same qualities. However, artists in particular have been creating artwork that not only breaks the traditional image of women, but also empower women in the expression of their/the female body. This project brings together 4 paintings that depict nude women and how visual analysis, context from the artist, and a bit of history and comparison to help portray the ways in which the portrayal of women brings about empowerment, redefining standards of beauty, and breaking away from subordinate roles while having liberty in their bodily expression. The app created for this project allows the user to read these analysis though they are also able to simply admire and observe the work and make their own interpretations while browsing.

 

Update: Fixed first image text error and added link to mobile-friendly app (Original app – mouseover function for info boxes; Hard to use for mobile phones. Mobile app – click function for info boxes).

Steam Project – Tzippora Chwat

 

New York City is a metropolis of culture, especially music. New York City is home to many concert venues, each of which has its own history and character. While being in New York has affected these venues, these venues have also affected New York. Some venues have been cultural meccas for historical cultural scenes (like CBGB and the punk scene), some have been centers for social change (like Max’s Kansas City and sexuality or The Town Hall and gender roles), and some have been mirrors for the changing economics of the areas they inhabit (like Carnegie Hall or Webster Hall). My project analyzes how various concert venues in New York City became more than just buildings for musicians to play in and their effects on New York City’s history and culture.

 

 

Map: https://www.zeemaps.com/view?group=2780881&x=-73.989514&y=40.761541&z=6

Works Cited: https://docs.google.com/document/d/1nHueKaX5LIxAdwV3qMPcw_3bUGeYFLAVtgOn2Pc3EN4/edit?usp=sharing

The Manhattan Grid: A Work of Art in NYC

Link to Google Slides Presentation

https://docs.google.com/presentation/d/

1mEDjqVJ5iMcQDfagVlxAeBL4PTx_xFZaBXwCaExQXvk/edit?usp=sharing

About the Project

The Manhattan grid is an integral part of the identity of New York City and I chose to focus on the history of this massive construction to further understand the city I live in. My interest was to explore the history of Manhattan and through research, I learned about the origins of the name “Manhattan” and about the people who lived on the island way before European arrival. What was interesting about the research process was coming across the “Mannahatta Project,” which was developed by landscape ecologist Eric Sanderson and introduced me to the further history of the island of Manhattan. The project recreated the Manhattan of 1609 with its many hills, valleys, and streams. The model is an important part of my project because it showcases the evolution of Manhattan over the years supports the idea of the Manhattan grid being a work of art within the city.

Introduction Slide

 

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Before and after picture of Manhattan – Manhattan in 1609 vs. present day

 

Commissioners Map of Manhattan – Grid System Display

 

               Time Lapse Video – Manhattan from 2016 back to 1811

 

 

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